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Starcraft 2 editor resource pallet
Starcraft 2 editor resource pallet






starcraft 2 editor resource pallet
  1. #Starcraft 2 editor resource pallet how to#
  2. #Starcraft 2 editor resource pallet for mac#
  3. #Starcraft 2 editor resource pallet manual#
  4. #Starcraft 2 editor resource pallet full#
  5. #Starcraft 2 editor resource pallet pro#

I have not tested the editor on anything older than Windows 7, it may run on windows XP.Ī guide to running the editor under WINE for mac and Linux users is located here: (Update the name of the profile as desired). To skip the profile select screen, add ‘-profile=Default’ to the shortcut used to launch ScmDraft. When using the editor with a 1.16.1 installation the fourth MPQ will need to be removed from the MPQ list.

#Starcraft 2 editor resource pallet manual#

See this screenshot for an example manual configuration: If this is not the case, then click “Edit” in the profile select screen to access the profile options, and set the starcraft path in the corresponding field. When starting scmdraft the location of the starcraft data files should be automatically detected. These are available here, along with the changes present in each build:Ī quick visual overview of the available features may be viewed here: More up to date versions are also available, these contain newer features before they are finalized, bug-fixes for reported bugs, but may occasionally also contain newly introduced bugs. SC:R 1.23 support is included starting with release 0.9.9. The latest official (stable) release is available here:

#Starcraft 2 editor resource pallet pro#

It supports all map-making features available using the default map editor (StarEdit), but also supports additional features such as non-isometrical and extended terrain (Most common example of this is creating backwards ramps and wider ramps) which are used in most pro maps, direct sprite placement, copy+paste, brush management, extended map-debugging capabilities, and many more. I cannot fix bugs unless they are reported.ScmDraft is an un-official map editor for StarCraft. Worse, if it crashes for any reason, save the generated minidump and pass it along so it can be fixed in the next version. If something does not work as expected, let me know so I can fix it. ScmDraft will run, but some of the windows may occasionally glitch.

#Starcraft 2 editor resource pallet how to#

Mac: Poiuy_qwert has provided a step by step guide on how to run ScmDraft on a mac, view it here Windows: This should work under windows XP, however I have not personally tried it on anything older than Windows 7. Pathfinding region preview, and terrain height display.

starcraft 2 editor resource pallet

Nightlies (Newer, but potentially less stable) However all of the changes I have done in the past 9 months have been designed to eventually support the new graphics.

#Starcraft 2 editor resource pallet full#

I would like to add support for those at some point, but adding a second graphics engine is a large undertaking, and this is a project I work on in my free time as my full time job allows.

  • Enhanced logging to simplify error reporting, available via -console command line or in the debug menu.Īnd just to forestall the most common question, does it support SC:R graphics?.
  • Much nicer code, and cleaner error handling.
  • Lots and lots of performance improvements and bug fixes.
  • starcraft 2 editor resource pallet

  • Added support for the vorbis OGG sound file format in triggers.
  • Preview of the in-game pathfinder regions.
  • Expanded terrain symmetry options, to support rotational symmetry with various parameters.
  • starcraft 2 editor resource pallet

  • Overhaul of the entire UI to support HiDPI / font scaling, nicer looking controls, better resizing, etc.
  • Completely redone map properties window, including string filtering.
  • Completely redone doodad, user-defined brush, and terrain palettes.
  • New unit, unit sprite, pure sprite palette windows.
  • (Terrain properties, unit ranges, transparent creep among others)
  • Vastly expanded visual overlay abilities.
  • While the full set of changes is too large to list, here is an overview of the major features added: This release contains many many changes compared to the previous 0.8.0 and 0.8.1 versions. Overview of the editor, with various palette windows open: At some point I restarted the project switching to C++ and the first release of version 2 took place in 2003. The original ScmDraft 1 was a project I worked on during high school written in Dephi, released in 20. #1 I have officially released the next iteration of ScmDraft 2, 0.9.įor those that do not know what this is, this is a StarCraft map editor with support for all the capabilities of staredit as well as all sorts of advanced features, such as extended ramps.








    Starcraft 2 editor resource pallet